The prom­ise of pro­ce­dural gen­er­a­tion is prac­ti­cally in­fi­nite worlds to visit and ex­plore. The re­al­ity in Lego Worlds can be a lit­tle messy. Forms made from bricks can blend into oth­ers, such as in the Junk­yard Jungle biome, which fea­tures stacks of junk cars, ship­ping con­tain­ers and gi­ant tyres. Props will be in­con­gru­ously scat­tered with lit­tle rea­son: Junk­yard Jungle is strewn with drum kits, dig­gers and DJ set­ups. Nat­u­rally, if you don’t like a world you can jet off and gen­er­ate a new one, but even in ideal con­di­tions the tan­gles of ene­mies and quest­givers can lead to sit­u­a­tions where you’re be­ing beaten up by a swamp mon­ster while be­ing re­warded for com­plet­ing a quest. You’ll also fol­low many bea­cons only to find noth­ing on the sur­face be­cause they’re frus­trat­ingly in­di­cat­ing chests hid­den far be­low.

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