Korix strongly rec­om­mends you use a Move con­troller, and the wand is cer­tainly an im­prove­ment on the DualShock 4, which suf­fers from oc­ca­sional track­ing is­sues. Which­ever you choose, you’ll see it phys­i­cally rep­re­sented within the game – but while the but­tons match their po­si­tion on the con­troller, the de­sign looks strik­ingly dif­fer­ent. Dis­play­ing your in­puts on screen is a smart idea, avoid­ing any po­ten­tial con­fu­sion over which but­tons you’re press­ing, while the pointer com­fort­ably han­dles unit place­ment and se­lec­tion.

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