Samuel Boucher on Ko-op Mode’s striking VR puzzle game, Gnog
Gnog is a striking-looking VR puzzle game from Ko-op Mode, inspired by Bluebird Toys’ Polly Pocket and Mighty Max miniaturised playsets. It’s like a psychedelic take on The
Room’s more intricate puzzle boxes, with each of the game’s brightly coloured levels taking the form of a robotic head that contains a tiny world. By rotating the heads and interacting with the various switches, buttons and other contraptions contained within, secrets are gradually revealed.
“We’ve tried to make the levels as tactile as possible,” designer and artist Samuel
Boucher says. “Seeing the toys suspended there in VR, just within arm’s reach – that was huge. Suddenly these abstract shapes just felt so much more real and present, like you could just reach out and pick them up and keep playing with them. It’s definitely our favourite way to play the game.”
Boucher, who is also a graphic designer and illustrator, taught himself to model in 3D using SketchUp for the project. “Because of my background, which was exclusively 2D,
Gnog is simply the extension of my style in three dimensions. I’m inspired by industrial design, furniture, and surreal colour palettes, and a lot of those shapes and flourishes have found their way into Gnog.” The game launches for PS4 and PSVR on May 2.