EDGE - - K.O. -

Nin­tendo’s char­ac­ter de­sign­ers have taken Arms’ core con­cept – of limbs that un­furl and stretch out, be­fore coil­ing back up – and re­ally gone to town with it. “We were think­ing up ideas re­lat­ing to things that ex­tend,” Masaaki Ishikawa, art di­rec­tor, tells us. “Things that would nor­mally be rolled or bunched up, but could be ex­tended with a punch – springs, rib­bons, ban­dages, chains and the like. We then ex­panded our ideas from there so, for ex­am­ple, we could use chains for a ninja-style char­ac­ter. The char­ac­ters ap­pear quite promi­nently, so we’ve made their de­signs fairly de­tailed.” He’s not kid­ding: look closely at the im­age of Spring Man on this is­sue’s cover and you’ll note that even his side­burns and pupils ap­pear to be made of coils.

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