Steer clear­ance


Gol­lop is keen for Phoenix Point to hit its first stretch goal. The tar­get would al­low his team to in­clude drive­able ve­hi­cles, and he’s al­ready fac­tor­ing them into his plans. The im­me­di­ate ad­van­tage of putting squad mem­bers in a ve­hi­cle is ob­vi­ous: you’ll have ex­tra pro­tec­tion and mo­bil­ity, for starters. “For cer­tain types of mis­sions, where you have to re­trieve or pro­tect civil­ians, or to es­cort a VIP of some kind, it’s par­tic­u­larly use­ful,” Gol­lop ex­plains. “Though of course there’s al­ways a trade­off be­cause that’s what makes strat­egy games in­ter­est­ing. One down­side is you don’t get such a large squad, and ve­hi­cles ob­vi­ously can’t ac­cess the tighter al­leys and path­ways that hu­man-size [units] can. It’s go­ing to add some in­ter­est­ing tac­ti­cal va­ri­ety to the mis­sions.”

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.