COD:WWII has es­caped the vit­riol that met last year’s In­fi­nite War­fare an­nounce­ment, but Sledge­ham­mer has taken some lu­di­crous fire from those who claim COD’s re­turn to WWII was only sanc­tioned af­ter Ac­tivi­sion saw EA’s suc­cess with Bat­tle­field 1. Rather, Schofield and Con­drey see it as part of a wider cul­tural shift – point­ing to films such as Fury, Hack­saw Ridge and Christo­pher Nolan’s forth­com­ing Dunkirk as ev­i­dence. Af­ter all, the same hap­pened dur­ing pro­duc­tion of Ad­vancedWar­fare with movies like Ely­sium, Edge Of To­mor­row and Obliv­ion. For the avoid­ance of any doubt, the team be­gan work on COD:

WWII two-and-a-half years ago. “We put up with the same thing on ev­ery game – ‘Oh, you copied so and so,’” Schofield says. “It’s ridicu­lous.” As for the sug­ges­tion that Ac­tivi­sion, not the developer, man­dates the kind of game that will be made? Schofield in­sists that such de­ci­sions are made in con­sul­ta­tion.”Ac­tivi­sion al­ways says, ‘We need teams to be pas­sion­ate about what they’re do­ing.’ They keep say­ing that, and it’s the right way to do it.”

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