Created by Seattle-based designer and programmer Nico Prins, plant-themed puzzler
Topsoil has more than a whiff of Spry Fox’s TripleTown about it. You must plant and grow flora, taken from a continuous conveyor belt of options, then harvest your work for points when a trough turns up. Grouping plants of the same type yields more points, but harvesting your crop will also change the colour of the soil beneath it, continually breaking the garden apart and changing the space you have to play with. Every so often you’ll be given various seeds to plant, which will take a number of turns to grow into high-scoring flowers or trees – though at the cost of taking up a space for longer. If your garden fills up, it’s game over. It’s pleasant, if simple stuff, but you’ll still need to plan ahead to reach the big scores.