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EDGE - - KNOWLEDGE THIS MONTH - Top­soil bit.ly/soil­game

Cre­ated by Seat­tle-based de­signer and pro­gram­mer Nico Prins, plant-themed puz­zler

Top­soil has more than a whiff of Spry Fox’s TripleTown about it. You must plant and grow flora, taken from a con­tin­u­ous con­veyor belt of op­tions, then har­vest your work for points when a trough turns up. Group­ing plants of the same type yields more points, but har­vest­ing your crop will also change the colour of the soil be­neath it, con­tin­u­ally break­ing the gar­den apart and chang­ing the space you have to play with. Ev­ery so of­ten you’ll be given var­i­ous seeds to plant, which will take a num­ber of turns to grow into high-scor­ing flow­ers or trees – though at the cost of tak­ing up a space for longer. If your gar­den fills up, it’s game over. It’s pleas­ant, if sim­ple stuff, but you’ll still need to plan ahead to reach the big scores.

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