Deadly al­liance

EDGE - - HYPE -

How has the team im­ple­mented its fight­ing-game ex­per­tise in

Ex­tinc­tion? Ex­ec­u­tive pro­ducer Derek Neal prac­ti­cally lights up in re­sponse. “In­ter­nally, the ex­pla­na­tion that we used to try to tell peo­ple what we’ve got in the game is a cross be­tween Shadow Of The Colos­sus and Mor­tal Kom­bat.” Plenty of Ex­tinc­tion’s dev team

once made Mor­tal

Kom­bat games at Mid­way; oth­ers have worked on ti­tles like Dive­kick, Dark­stalk­ers

and Mar­vel Vs Cap­com: Ori­gins. Game di­rec­tor Kraig Ku­jawa adds: “At Iron Galaxy, our whole thing is mo­ment-to­mo­ment com­bat. All of our guys speak the same lan­guage when it comes to frame-byframe look and feel.”

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