Wild style


As one of the few ac­tion-ad­ven­ture se­ries to fea­ture more in­volv­ing puz­zle el­e­ments, Dark­siders prompted sev­eral crit­ics to liken it to an M-rated Zelda. So with Breath Of

The Wild tak­ing Nin­tendo’s se­ries in a very dif­fer­ent di­rec­tion, does this leave a gap for Gun­fire to fill? “Yeah, I think it does a bit,” Adams says. “I mean, we di­verted from the

Zelda for­mat also, but in a dif­fer­ent way. It was ac­tu­ally a bit of a re­lief to see that Breath Of The Wild went the di­rec­tion it did, be­cause the last thing we want is to have every­body say, ‘Oh look, they’re copy­ing [Nin­tendo].’ But I think you’re right – for peo­ple that miss that for­mula of gameplay, I think

Dark­siders III will pro­vide it, but in a new way.”

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