Developer Warp Publisher Sega Format Sega Saturn Release 1995 As soon as my work on D was finished, I moved to Eno’s next game, Enemy Zero. The work was gruelling. It’s extremely blurry in my memory because of the long days. I’d sleep at my desk every night and wouldn’t go home for days on end. I wasn’t
involved in gameplay or the engine at that stage of my career, but in terms of the cutscene creation, I had to handle every aspect of the creative process.
To give an idea of what was involved, typically, these days people take several weeks just to make a single cutscene. On
Enemy Zero I was making three cutscenes a day from scratch: everything from the animation to the lighting. The entirety of the cutscenes in that game stretched to about 90 minutes. There were just three animators on the team so I made a good third of them. I had so many tasks to complete every single day. I was young then – in my early 20s – which is the