Texas-based studio Mothership Entertainment (whose founder Paul Tozour is an ex-Retro Studios staffer) is behind this handsome city-building game with a sci-fi spin. It’s a different kind of project for Team 17, since it was the label that approached the developer rather than the other way round. Mothership had already been working on the PC version for some time; Team 17 offered its expertise to help bring the game to PS4 and Xbox One. “They’ve used us almost like a development consultancy,” senior producer Ian Pickles tells us. “They talk to our coding team and QA guys.”
For the label staff, it has been a unique challenge to port such a PC-centric game: “Every bit of UI has been built from the ground up to work on console,” producer Danny
Martin says. “On PC, it’s all very mouse-driven. So it’s something quite different to what we’ve done before.” That’s also true of the game itself, which Pickles sees as an exemplar of Team 17’s willingness to tackle any genre.
“It’s an American partner, it’s an Unreal project, it’s a big serious game,” he continues. “It’s like we’ve added another page to the brochure. There’s Overcooked and
Yooka-Laylee here, all shiny and happy, and over there’s a really deep, serious simulator that’ll appeal to your Cities and Alpha Centauri fans. And it means our games-label meetings once a week are very varied.”