COL­LI­SION CORPSE

EDGE - - GO TEAM -

Stand­alone spin-off TheEs­capists:

TheWalk­ingDead seems the most un­likely of col­lab­o­ra­tions, par­tic­u­larly given the dis­par­ity be­tween the game’s lo-fi trap­pings and the cul­tural heft of Robert Kirk­man’s seem­ingly ubiq­ui­tous zom­bie se­ries. So how did it hap­pen? “We were talk­ing about sup­port­ing The Escapists post-launch, and came up with the idea as an ex­ten­sion to the orig­i­nal game,” cre­ative di­rec­tor

Kevin Carthew says. “It was very con­tem­po­rary, very cur­rent, and the theme seemed to be a re­ally good fit. The more we looked, the more we got ex­cited by how th­ese two IPs could come to­gether, and the more it seemed we could trans­pose those gameplay me­chan­ics quite neatly into the li­cence.” Against the odds, it worked, though Best­wick is keen to re­mind us this wasn’t Team 17’s first cross-pro­mo­tion. “We did one of the first-ever pro­mos in a videogame with

Su­per­frog and Red Bull in ’93,” she says. “We didn’t get paid for it, but we got a ton of Red Bull.”

An­thony Tan’s WayToThe

Woods came to Team 17’s at­ten­tion af­ter he posted art of the game to Red­dit and it was shared by Sean Mur­ray

Pro­duc­tion di­rec­tor Kel As­ton (top); fi­nance and op­er­a­tions di­rec­tor Paul Bray

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