GENESIS: ALPHA ONE
This genre-hopping game is one of the label’s most exciting projects. It comes from a small team at Radiation Blue, a studio boasting talent from Crytek, Yager and Io Interactive. Part Roguelike and part FPS, with elements of base-building and survival sims, it follows a mission to colonise planets after Earth’s resources have been depleted. Resources you harvest can be used to boost the resistances of the clones that man your ship, which you can customise by bolting on new modules. And besides inhospitable conditions on the planets you visit, you’ll also have alien aggressors to contend with.
“We’re not helping them with development,” Pickles says. “They’re handling that, including the eventual console releases. What they wanted was [assistance] on the commercial and marketing side. They’re nervous talking to press, so we’re helping them with that.” That said, the weekly usability sessions proved useful in identifying a flaw, prompting a change to the game’s design. “When you die, you [assume the role] of the highest-ranking clone,” Martin explains. “But when we played it, we built a massive ship, and I died and the nearest clone was basically the length of the Battlestar Galactica away. The entire ship burnt as I ran all the way down the other end. So now we have elevators, and that means we can now also have vertical ships.”