Play any mode, online or off, and you’ll earn a currency that can be spent on new arm types. To do so you must buy a pass to a minigame based on the main game’s Skillshot distraction, but with a couple of twists: passing clocks can be struck to increase the timer, and loot packages will occasionally appear at the far end of the stage, each yielding a new arm when hit. You can take any character in, though there’s no effect on which fighter you’ll get new toys for – but progress is steady, since there are no duplicate drops. It’s throwaway stuff, but at least it’s a refreshing spin on character progression. We don’t know about you, but we’re getting sick of the sight of loot boxes.