Super meter builds terrifically quickly in Injustice 2, since the bar fills as you both land and take hits. Cinematic super moves are the flashiest way to spend it, and given the ease of input (you simply squeeze both triggers simultaneously) they’re a reliable route to big damage. Yet chunks of super meter can be used to perform a succession of vital moves: interrupting blockstrings, escaping juggle situations, or using an invincible roll to get out of the corner. On the attack, a Meter Burn is equivalent to Street Fighter’s EX system, amping up special moves – but rather than adding extra hits or more damage, they change the move’s very properties, turning low attacks into overheads, or freezing enemies in place. Little wonder that, in high-level competition, those long, flashy super moves are so rare a sight.