Tokyo 42’ s story unfolds through text-based conversations with a steadily expanding range of contacts. As your reputation increases with each successful hit, you’ll attract the attention of an underground mobster; shortly afterwards, you’ll team up with another assassin after being challenged to take out a target before him. It doesn’t take itself too seriously, establishing its tone with an opening sequence where you vomit over the side of your handler’s speeding skycar. If its line in corporate conspiracy isn’t particularly intriguing or new, it’s a robust framework for a diverse series of missions. You might, for example, be asked to grenade a target, or to aggro a group of punks to lead them into conflict with a cabal of weaponised naturists.