They’re too few and far be­tween, but the odd tri­umph and the oc­ca­sional star­tling dis­cov­ery (an aban­doned play­ground; the half-buried fuse­lage of a crashed plane) might just en­cour­age you to stick at it. Since the game moves at a pace that makes Tarkovsky look like Michael Bay, find­ing the in­gre­di­ents re­quired to craft a sk­idoo for speed­ier scav­eng­ing was a par­tic­u­lar joy – at least un­til we re­alised it meant cart­ing around fuel cans of in­ven­tory-hog­ging bulk.

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