The Crucible PVP mode was more than just a running battle between two teams of six: it was a years-long war between Bungie and its players, too. A game played with randomised tools was always going to be subject to a meta, and so it proved, with weapon archetypes rising and falling in the pecking order as Bungie sought to patch the game into a state of fairness. Shotguns and sniper rifles were persistent offenders, however, and it was only with Destiny’s final update, Age Of Triumph, that players were finally compelled to put them away. A change to the way secondary-weapon ammo was acquired meant that sidearms, which give you a fixed amount of ammo when you spawn, came to the fore. Bungie’s solution for Destiny2 is to class snipers and shotguns as power weapons – the same slot as LMGs and rocket launchers.