Sound­bytes

Game com­men­tary in snack-sized mouth­fuls

EDGE - - SECTIONS -

Game com­men­tary in snack-sized mouth­fuls, fea­tur­ing Phil Spencer

“We signed things that I thought, ‘Hey, from a PR

stand­point it would be easy for me to put a trailer on screen’, but I know the game is not com­ing for three years.” Phil Spencer shows Mi­crosoft’s new-found con­fi­dence with one of a se­ries of cheeky E3 jabs at Sony

“I al­ways used to laugh about this… I un­der­stand why the me­dia go through that ‘who won?’ rou­tine but could you tell me, look­ing back, who won E3 2009?”

Come on, Phil Har­ri­son. We’re all go­ing to take the Project Milo demo to the grave with us

“I don’t want the game to have some­thing to say, be­cause I don’t see my­self de­liv­er­ing a mes­sage to peo­ple.” Famed videogame sto­ry­teller

David Cage sets the cause of videogame sto­ry­telling back to the dark ages

“Mak­ing po­lit­i­cal state­ments are for other peo­ple to do. We want peo­ple to smile and have fun when they play our games.” But, Reg­gie Fils-Aimé, surely pol­i­tics can be happy and fu– ah. Yes. Point taken

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