Dead­lines bit.ly/dead­li­nes­game A GIF of Ian Sny­der’s lo­cal two-player browser game grabs us: two lines dip­ping and danc­ing back and forth, the vis­ual ef­fect a glow­stick’s con­tents be­ing smeared across glass. The rules are sim­ple – be the taller line, eat the smaller line, avoid the sides. Press­ing your sin­gle key has your line rear back to your side of the screen and grow taller; re­lease it, and it hur­tles at your op­po­nent, be­com­ing smaller. Best-of-five matches are tac­ti­cal games of chicken whose nim­ble feints or shows of force are at times rem­i­nis­cent of fight­ing game foot­sies. (The top of Sny­der’s blog, co­in­ci­den­tally, is cur­rently home to a won­der­fully thor­ough post on bal­anc­ing the genre’s me­chan­ics.) It’s sim­ple, re­spon­sive and com­pul­sive, even if its ti­tle is, in the weeks af­ter E3, a lit­tle too close to the bone.

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