Deadlines bit.ly/deadlinesgame A GIF of Ian Snyder’s local two-player browser game grabs us: two lines dipping and dancing back and forth, the visual effect a glowstick’s contents being smeared across glass. The rules are simple – be the taller line, eat the smaller line, avoid the sides. Pressing your single key has your line rear back to your side of the screen and grow taller; release it, and it hurtles at your opponent, becoming smaller. Best-of-five matches are tactical games of chicken whose nimble feints or shows of force are at times reminiscent of fighting game footsies. (The top of Snyder’s blog, coincidentally, is currently home to a wonderfully thorough post on balancing the genre’s mechanics.) It’s simple, responsive and compulsive, even if its title is, in the weeks after E3, a little too close to the bone.