SHADOW OF THE COLOS­SUS

De­vel­oper Blue­point Games Pub­lisher SIE For­mat PS4 Re­lease 2018

EDGE - - SONY@E3 -

Sony is un­likely to ever re­peat the re­mark­able three-hit combo of its press con­fer­ence of E3 2015, when Fi­nal Fan­tasy VII

Re­make, Shen­mue III and The Last Guardian took the game in­dus­try’s an­nual fes­ti­val of hype to an un­prece­dented peak. This re­mas­ter, while ru­moured in the run-up to the show – and man­gled through Chi­nese whis­pers to be a se­quel, rather than a re­make – was as close as Sony got to wet-dream wish ful­fil­ment at E3 2017. Fu­mito Ueda’s shon­ki­est game is to fi­nally get the tech­ni­cal ex­e­cu­tion its de­sign ideas have al­ways de­served, cour­tesy of re­mas­ter spe­cial­ist Blue­point Games.

It’s cer­tainly in good hands. Blue­point’s CV in­cludes some of the best re­makes around: the Texas stu­dio was be­hind the

Metal Gear Solid and Un­charted col­lec­tions, ported Ti­tan­fall to 360 and Grav­ity Rush to PS4, and has pre­vi­ous with Ueda’s work, hav­ing re­mas­tered Ico and Shadow Of The Colos­sus for PS3. This is no rush job, we’re told, but a ground-up re­build: Sony has tasked Blue­point with mak­ing all-new as­sets for the game. There’ll also be an over­haul – op­tional, we as­sume – to the orig­i­nal’s, um, idio­syn­cratic but­ton lay­out. The E3 trailer looks too good to be true at times, ad­mit­tedly, and per­haps we should be wor­ried that the most ex­cit­ing an­nounce­ment of Sony’s E3 is 12 years old. But there is no game more de­serv­ing of such a re­make, and no finer stu­dio to do it. If the fin­ished prod­uct looks this good, we’ll be in heaven.

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