De­vel­oper/pub­lisher Scavengers Stu­dio For­mat PC, Xbox One Re­lease TBA


This is some achieve­ment from a 12-per­son stu­dio, which in just nine months has as­sem­bled an in­trigu­ing, sur­vival-fo­cused Bat­tle Royale – al­beit one whose un­veil­ing was spoiled some­what by an overex­cited shout­caster on Mi­crosoft’s E3 stage. The

Dar­win Project is the lat­est in an in­creas­ingly long line of no-respawn death­matches, and ticks the req­ui­site genre boxes. How­ever, it looks to stand out by putting sur­vival me­chan­ics, not just com­bat, at its core. The first thing you’ll need to do, for in­stance, is light a fire, lest you freeze to death. There’s an im­me­di­ate ten­sion, how­ever, since do­ing so risks alert­ing other play­ers to your lo­ca­tion. Af­ter that comes scav­eng­ing and craft­ing, though there’s a twist: char­ac­ters have pow­ers, such as cloak­ing abil­i­ties and wall hacks. View­ers do too, and are able to af­fect the match. De­spite its an­noy­ing E3 show­ing, The Dar­win Project looks like a wor­thy ad­di­tion to an in­creas­ingly crowded genre.

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