De­vel­oper Kon­ami Dig­i­tal En­ter­tain­ment Pub­lisher Kon­ami For­mat PC, PS4, Xbox One Re­lease 2018


Well, it’s a damn sight bet­ter than we were ex­pect­ing. Built on the foun­da­tions of Metal Gear Solid V: The Phan­tom Pain, with­out Ko­jima’s di­rec­tion, we’re fully pre­pared for co-op sur­vival zom­bie shooter Metal Gear Sur­vive to be a hol­low cash-grab. But dur­ing the third wave of our base-de­fence ef­forts, up to our ears in mu­tant threat and gut-churn­ingly low on shot­gun shells, we re­alise we’re hav­ing fun. Con­trols re­call MGSV’s on­line mul­ti­player, but the D-pad brings up var­i­ous de­fen­sive items to help pro­tect our worm­hole gen­er­a­tor. While com­bat is ba­sic and clunky, it’s not with­out nu­ance. Ever-weirder en­e­mies have weak spots: shoot­ing Bombers’ bul­bous heads isn’t as ef­fec­tive as knee-cap­ping them, for ex­am­ple. It’s not ex­actly ground­break­ing, and it’s not par­tic­u­larly pol­ished ei­ther (a re­cent de­lay might help fix that). Yet it’s chal­leng­ing, and a sur­pris­ingly good time. Per­haps there’s hope for the post-Ko­jima Kon­ami yet.

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