De­vel­oper Ghost Games Pub­lisher Elec­tronic Arts For­mat PC, PS4, Xbox One Re­lease Novem­ber 10


The fo­cus in Pay­back is on mak­ing the player feel like Vin Diesel: an open world to whizz rep­re­sen­ta­tions of real-life cars around; ar­cadey han­dling over hyper-re­al­is­tic sim driv­ing; long, straight stretches of high­way on which to pump the ni­trous. It cer­tainly looks and feels Hol­ly­wood. Ghost Games has worked hard on the cam­era to make it re­act sub­tly but sat­is­fy­ingly to ev­ery drift and sud­den ac­cel­er­a­tion. Less sub­tle, but equally grat­i­fy­ing, are Burnout- es­que take­downs. Mov­ing from slo-mo crashes back to real-time ac­tion se­quences jars, as does an over­abun­dance of cin­e­matic heist cutscenes. Mean­while, han­dling is still doughier than we’d like. We do come away with an over­whelm­ing urge to star in a street rac­ing ac­tion flick fran­chise, though, so Pay­back is firmly on track to re­alise its own am­bi­tions – even if we con­tinue to dream a lit­tle big­ger for the se­ries.

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