THE EVIL WITHIN II

De­vel­oper Tango Game­works Pub­lisher Bethesda For­mat PC, PS4, Xbox One Re­lease Oc­to­ber 13

EDGE - - MULTIFORMAT+PC@E3 -

Was this se­quel com­mis­sioned af­ter a Bethesda exec spot­ted that there was a Fri­day the 13th in Oc­to­ber this year, and felt the op­por­tu­nity was too good to miss? What­ever the rea­son­ing, creator Shinji Mikami is be­ing given the chance to ad­dress the fail­ings of the promis­ing, but flawed orig­i­nal The Evil Within, as pro­tag­o­nist Se­bas­tian Castel­lanos re­turns to the mad­ness to save Lily, the daugh­ter he thought he had lost in a house fire. The chief ad­di­tion is a se­ries of open, freely ex­plorable en­vi­ron­ments de­signed to bal­ance out the tight, lin­ear ar­eas that pow­ered the first game, and will re­turn here. There’s also a de­vice that lets Castel­lanos move be­tween Union, the hor­rific mys­ti­cal city con­jured by Lily’s sub­con­scious, and the real world. Hope­fully Mikami and co have paid equal at­ten­tion to rem­e­dy­ing the orig­i­nal’s per­for­mance prob­lems, which of­ten made for a very dif­fer­ent kind of hor­ror show to the one its creator in­tended.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.