Revolution’s insipid storytelling is all the more frustrating for those early hints that it might have something to say about the politics of war. Along with Amleth on the front line, the Five Traitors include a politician, a newspaper columnist, a spy and an arms manufacturer. It teases a nuanced examination of the manipulation of information, and sets up a potentially fascinating moral conflict in the idea that Jutland is being coerced into a needless war for the sake of personal revenge. Yet it’s always clear which side the developer is on. The Ruzi empire are little more than pantomime villains, with a cartoonishly evil ruler whose actions have already economically crippled Jutland, ensuring the nation has little alternative but to take arms and fight. Any human consequences of the conflict, meanwhile, are either ignored or hurriedly glossed over.