EDGE

Teesside University

Evolving its courses to keep pace with a shifting industry

-

Teesside was one of the first universiti­es in the world to run courses aimed at the videogame, visual effects and animation industries. Its course content is regularly refreshed to reflect current industry practices. Its Games Design course has been split, offering a creative design path, and a more technicall­y focused option. Deputy head of game developmen­t Gabrielle

Kent gives us the details.

Why should students choose Teesside University for their education?

We have earned our excellent reputation and created impressive custom-built facilities for our students. The majority of our staff worked in the game industry before moving into lecturing, and we have Skillset accreditat­ion across a number of courses. Through our annual Animex festival, students have access to talks and masterclas­ses from studios such as Valve, Bioware, Bethesda, Epic, Naughty Dog, Guerrilla and Blizzard, as well as highly successful independen­ts. We have strong relationsh­ips with many studios that lead to placements and graduate jobs. A large number of companies visit us to discuss careers and to recruit directly from our end-of-year show, Expotees.

Have you noticed any changing trends in what students are looking to study?

Many of our students are now choosing to go it alone or set up their own studios after graduating, but need a bit of help with the business and marketing side of game developmen­t. In answer to this we created an Indie Game Developmen­t degree which covers not just design, scripting, mechanics, UI and so on, but also business, marketing and game publishing. Students know that they are looking to get into a very competitiv­e industry, so we aim to ensure we equip them with a wide range of highly transferab­le skills.

What do you look for in prospectiv­e students?

Passion, a positive attitude, and the ability to work as part of a multidisci­plinary team. Teamwork is extremely important to us. We run a number of group developmen­t modules which have earned high praise from industry. These realistica­lly simulate the developmen­t cycle, placing students into specific roles, with staff acting as producers. Students are expected to meet key milestones and carry out documented play and bug testing, culminatin­g in a final vertical-slice presentati­on to peers, lecturers and industry. This experience prepares them well for life in both indie and triple-A game studios.

The university has a motion-capture studio. Has it now become more important for budding developers to learn those kind of skills?

As the first games course in the UK to have our own motion-capture lab, we have always appreciate­d the growing importance of the technology to the game industry. This has become evident to employers and many of our graduates have gone on to work at specialist motion-capture studios such as Cubic Motion and The Imaginariu­m. We also offer a fully equipped postproduc­tion suite and sound stage. Our students can access devkits, Leap Motion, 3D laser scanners, full colour 3D printers and much more, and we are currently putting together a dedicated VR lab featuring a number of popular technologi­es such as HTC Vive and Oculus Rift.

Ideally, what do you hope your students take away from their time at Teesside University?

We aim to inspire our students and to open their minds as well as expand their horizons. We hope that they leave us as positive, team-minded players who don’t just fit into the industry, but contribute towards making it a better place for all.

“We h av e st r o n g re l at io n s h i ps wi t h st u di o s t h at l e ad t o g r aduate j o bs ”

 ??  ?? Among its broad range of game-centric courses, Teesside offers a BA (Hons) degree in Concept Art
Among its broad range of game-centric courses, Teesside offers a BA (Hons) degree in Concept Art

Newspapers in English

Newspapers from Australia