Sir­lin was at the ge­n­e­sis of GGPO: years later, his new­est game cham­pi­ons it


Fan­tasy Strike’s on­line mul­ti­player will use GGPO net­work­ing for lag-free, re­spon­sive play. Should you re­ceive an in­put from an op­po­nent that doesn’t match up with your ex­pe­ri­ence of what hap­pened on-screen, the net­code rewinds a frame or two, then in­serts the cor­rect in­put. Back in the day, Sir­lin was the first ever player to test Tony Can­non’s GGPO net­code. “He asked me ‘How is it?’. And I said, ‘Well, I’ve played a lot of on­line fight­ing games, and I guess this is the best.’ He said, ‘This is only a pro­to­type; I haven’t op­ti­mised it yet, so if you think it’s the best al­ready, then I should keep work­ing on this. I told him, ‘Def­i­nitely keep work­ing on this, dude!’ All these years later, we’re li­cens­ing it.”

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.