Senses High bit.ly/senseshigh Guiding the reader’s eye around the pages of a comic book is an art: bungle it, and a story’s timeline is scrambled. Gianluca Sorrentino’s game turns it into a puzzle mechanic. You control a hooded man running from a SWAT team for reasons unknown. Scenes play out in monochromatic action panels: left mouse clicks in one will move time forward inside of it, while the right mouse button reverses the flow. This proves handy when trying to parkour over rooftops without being spotted by snipers or helicopters. Reversing enemy panels while advancing your own can manipulate sweeping spotlights, or goad shots into glass obstacles. It’s a sleek, smart concept – the promise that it’s ‘To be continued…’ would certainly have us turning the page, if it had any. We hope to see it fleshed out.