Given that last year’s Rise Of Iron ex­pan­sion saw Bungie aban­don sup­port for Xbox 360 and PS3, many thought that the stu­dio would usher in Destiny2 with an in­crease in fram­er­ate. Yet Bungie has de­clined to do so. In an era where 60fps is fast be­com­ing the ac­cepted stan­dard on con­sole, is 30fps good enough? A thou­sand hours on our Des­tiny save file sug­gests it is, yes, thanks for ask­ing; in any case, ex­ec­u­tive pro­ducer Mark Nose­wor­thy sug­gests we shouldn’t ex­pect that to change any time soon.

“It’s about the sim­u­la­tion of the Des­tiny world,” he says. “Thirty AI at once, large open spa­ces, six play­ers, some­times with ve­hi­cles, and drop­ships com­ing in; that’s where we’re us­ing the CPU. Could we make a

Des­tiny game that ran at 60fps? Yes, but the space would be smaller, it would be less co­op­er­a­tive, and there’d be fewer mon­sters to shoot. That’s not the game we want to make. First and fore­most, we’re try­ing to make an in­cred­i­ble ac­tion game. We don’t feel we’ve been held back by the choices we’ve made about world sim­u­la­tion ver­sus fram­er­ate; in fact we think we’re of­fer­ing a player ex­pe­ri­ence you can’t have else­where be­cause of the choices we’re mak­ing. But if fram­er­ate is some­thing that’s re­ally im­por­tant to you, there is a plat­form now where you can spend as much money as you want, to go as fast as you want.” On PC, in ad­di­tion to of­fer­ing 4K vi­su­als, Des­tiny 2’ s fram­er­ate will be un­capped.

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