Given that last year’s Rise Of Iron expansion saw Bungie abandon support for Xbox 360 and PS3, many thought that the studio would usher in Destiny2 with an increase in framerate. Yet Bungie has declined to do so. In an era where 60fps is fast becoming the accepted standard on console, is 30fps good enough? A thousand hours on our Destiny save file suggests it is, yes, thanks for asking; in any case, executive producer Mark Noseworthy suggests we shouldn’t expect that to change any time soon.
“It’s about the simulation of the Destiny world,” he says. “Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU. Could we make a
Destiny game that ran at 60fps? Yes, but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That’s not the game we want to make. First and foremost, we’re trying to make an incredible action game. We don’t feel we’ve been held back by the choices we’ve made about world simulation versus framerate; in fact we think we’re offering a player experience you can’t have elsewhere because of the choices we’re making. But if framerate is something that’s really important to you, there is a platform now where you can spend as much money as you want, to go as fast as you want.” On PC, in addition to offering 4K visuals, Destiny 2’ s framerate will be uncapped.