Ultra Street Fighter II
Switch With the online playerbase dwindling, Ultra is now largely a singleplayer pursuit, and a quick blast through Arcade mode is now one of our favourite ways to wind down at the end of a long day. It’s as much of a puzzle game as it is a fighter, requiring knowledge of each opponent’s AI routines and how best to exploit them. These are lessons we first learned over 20 years ago, and still enjoy putting into practice today.
Fire Emblem Heroes
iOS It’s been a while, so we thought we’d check in on Intelligent Systems’ iOS debut. Heroes has come on a lot: it’s packed with things to do and generous to a fault with its various in-game currencies. But that four-character party system, and those small single-screen maps, mean we don’t stick around for long. Unfortunately, structure counts for little when the foundations that underpin it are so drab.
Switch A slender launch offering suggested Arms would follow the Splatoon model of regular, free post-launch updates, and so it has proved, with final boss Max Brass recently unlocked and a new mode being added to Nintendo’s rangey online brawler. It’s an approach that Nintendo is already seeming comfortable with, then, but there’s one thing we weren’t prepared for: an exhaustive list of character-balance changes in which Nintendo publicly cops to its design missteps one animation frame at a time.