Robin Hu­nicke’s life­long love of games led her to study com­puter sci­ence and be­gin a PhD in Ar­ti­fi­cial In­tel­li­gence, be­fore she was re­cruited by Elec­tronic Arts in 2005. There, she worked on The Sims 2 and MySims, as well as Steven Spiel­berg’s Wii puz­zler Boom Blox. In 2009, Hu­nicke left EA to help Thatgame­com­pany cre­ate Jour­ney. She and fel­low Jour­ney de­vel­oper Martin Mid­dle­ton went on to co-found Funom­ena in 2012, cre­at­ing ex­per­i­men­tal and ed­u­ca­tional ti­tles such as the FitBit­com­pat­i­ble Terra and Google Tan­goen­abled AR game Woorld. She runs two pro­grams at UC Santa Cruz, co-or­gan­ises the an­nual GDC Ex­per­i­men­tal Game­play Work­shop, and vol­un­teers for more game jams, foun­da­tions and work­shops than could pos­si­bly fit in one magazine col­umn.

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