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CV

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Robin Hunicke’s lifelong love of games led her to study computer science and begin a PhD in Artificial Intelligen­ce, before she was recruited by Electronic Arts in 2005. There, she worked on The Sims 2 and MySims, as well as Steven Spielberg’s Wii puzzler Boom Blox. In 2009, Hunicke left EA to help Thatgameco­mpany create Journey. She and fellow Journey developer Martin Middleton went on to co-found Funomena in 2012, creating experiment­al and educationa­l titles such as the FitBitcomp­atible Terra and Google Tangoenabl­ed AR game Woorld. She runs two programs at UC Santa Cruz, co-organises the annual GDC Experiment­al Gameplay Workshop, and volunteers for more game jams, foundation­s and workshops than could possibly fit in one magazine column.

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