House of cards


The process of cre­at­ing a new Gwent card is a highly col­lab­o­ra­tive and it­er­a­tive one, Sza­malek tells us. “Ma­teusz [To­maszkiewicz, prin­ci­pal nar­ra­tive de­signer] and I work to­gether with the game­play guys, who know what kind of card they need in terms of what the deck they’re work­ing on is miss­ing. We come up with sug­ges­tions of names and char­ac­ters from the se­ries lore that fit the bill, then write de­scrip­tions for the artists and an­i­ma­tors.” But the cards are new ter­ri­tory for Sza­malek: “The chal­lenge for me as a writer was telling a story us­ing dif­fer­ent tools than the ones I’m used to. Work­ing on the Witcher se­ries, I could rely on cin­e­mat­ics. But in Throne­breaker, I can’t. In­stead, I can use the nar­ra­tor to de­scribe char­ac­ters’ thoughts, fears and hopes. That’s some­thing we didn’t have in The Witcher III.”

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