EDGE

House of cards

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The process of creating a new Gwent card is a highly collaborat­ive and iterative one, Szamalek tells us. “Mateusz [Tomaszkiew­icz, principal narrative designer] and I work together with the gameplay guys, who know what kind of card they need in terms of what the deck they’re working on is missing. We come up with suggestion­s of names and characters from the series lore that fit the bill, then write descriptio­ns for the artists and animators.” But the cards are new territory for Szamalek: “The challenge for me as a writer was telling a story using different tools than the ones I’m used to. Working on the Witcher series, I could rely on cinematics. But in Thronebrea­ker, I can’t. Instead, I can use the narrator to describe characters’ thoughts, fears and hopes. That’s something we didn’t have in The Witcher III.”

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