SCHOOL OF LIFE

How Ori­gins’ devs learned their lessons on the job

EDGE - - KNOWLEDGE ASSASSIN’S CREED ORIGINS -

You don’t recre­ate an en­tire an­cient civil­i­sa­tion with­out learn­ing a thing or two – even if you’re a his­to­rian by trade. “I’ve been do­ing this for seven years now: ev­ery time we work on a new game, I learn so many new things,” Maxime Du­rand says. “We do a lot of re­search work­ing with books, vis­it­ing mu­se­ums.” Jean Gues­don, too, has picked up many things: “I dis­cov­ered that the word ‘pyra­mid’ was ac­tu­ally named after the pyra­mid­shaped bread the builders ate. And I find the mul­ti­ple gods fascinating. Our West­ern civil­i­sa­tion is monothe­is­tic, so you don’t re­alise hav­ing mul­ti­ple gods re­ally changes the way you see the world.”

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