DON’T MUG YOURSELF
Struggling to make headway? You can attempt the fights on the Simple difficulty. Though that name should probably be brought up under the Trades Description Act, it’s true in a relative sense – often removing the final phase of a fight entirely, or at the very least rearranging attack patterns to make them a little more manageable. But as a result, you won’t earn the contracts you need; as such, the extended finale, which features a boss rush and a diabolic final encounter, remains out of bounds. There’s no option to tackle the run-and-gun levels on an easier setting, nor the three brief Mausoleum stages which test your parrying abilities against waves of ghosts. Defeat them all and you’ll earn a new Super ability: the second, which conveys temporary invincibility, is probably the most useful.