The three-on-three set-up, with characters able to pop onscreen to perform assist moves, may suggest a carbon copy of Capcom’s old MarvelVsCapcom template, but there are a few vital tweaks to the formula. Most revolve around that huge, sevenstock super meter: here there are EX moves, more powerful versions of regular specials, that cost a chunk of your gauge. The teleport and homing dash also use a stock apiece. If you’re worried about not having meter when you need it, relax: simply hold down two buttons and your character will power themselves up, building up the gauge at speed. In another departure from the formula, here the action resets when you lose a character and a new one joins the fray. Doubtless designed to avoid the devious set-ups many Marvel players use on incoming characters, it’s also another opportunity for Arc to unmount the camera from its moorings and give you some more spectacle, the two warriors surging towards each other before they reset to neutral and the action begins.