Time is a luxury most of us can ill afford. You’d think that the people with all the money, then, would be the ones under the least pressure to get a job done quickly. Not so. Bandai Namco is on a mission to turn around Code
Vein (p38) in short order, having announced it back in April. For a title that hopes to fill the void left by FromSoftware’s wilful disinterest in making more
Souls games, it’s an ambitious move. Fortunately, it’s shaping up to be as poised and polished as it is timely.
Admirably, it’s the smaller teams that are bucking the trend in this month’s Hype, and setting their own pace. No doubt they’ve got bills to pay and mouths to feed like the rest of us, but they seem reluctant to rush their creations. Jason Roberts’ astonishing puzzle title Gorogoa (p50) has taken a whole six years to make. It’s probably out of necessity, more than anything – Roberts is illustrating, designing and programming on his own – but its prevailing characteristic is quality, the intricate work of a perfectionistic watchmaker. The tiny team working on turn-based survival title Overland (p54) are playing, if not faster, then looser, updating their in-progress live build with fixes and features as they gradually figure out the rules of their game.
The development pace of Vane (p42) has been similarly delayed: this time, by debates about balancing mystery with plain old accessibility. Its now-sole Team Ico alumnus must be having flashbacks to his The Last
Guardian days; indeed, the other expatriate has left since the game’s announcement back in 2014, citing its slow progress. But another bird-based project has recently shot to the top of our wishlist. The winsome Untitled Goose
Game (p52) is shaping up to be a riot – hardly a surprise from the studio who gave us silly body-horror sports game Push Me Pull You. Now here’s a studio that absolutely won’t be rushed: when pressed, the dev team wouldn’t even give us a proper title.