Is­land time

EDGE - - HYPE -

Time is a lux­ury most of us can ill af­ford. You’d think that the peo­ple with all the money, then, would be the ones un­der the least pres­sure to get a job done quickly. Not so. Bandai Namco is on a mis­sion to turn around Code

Vein (p38) in short or­der, hav­ing an­nounced it back in April. For a ti­tle that hopes to fill the void left by FromSoft­ware’s wil­ful dis­in­ter­est in mak­ing more

Souls games, it’s an am­bi­tious move. For­tu­nately, it’s shap­ing up to be as poised and pol­ished as it is timely.

Ad­mirably, it’s the smaller teams that are buck­ing the trend in this month’s Hype, and set­ting their own pace. No doubt they’ve got bills to pay and mouths to feed like the rest of us, but they seem re­luc­tant to rush their cre­ations. Ja­son Roberts’ as­ton­ish­ing puz­zle ti­tle Goro­goa (p50) has taken a whole six years to make. It’s prob­a­bly out of ne­ces­sity, more than any­thing – Roberts is il­lus­trat­ing, de­sign­ing and pro­gram­ming on his own – but its pre­vail­ing char­ac­ter­is­tic is qual­ity, the in­tri­cate work of a per­fec­tion­is­tic watch­maker. The tiny team work­ing on turn-based sur­vival ti­tle Over­land (p54) are play­ing, if not faster, then looser, up­dat­ing their in-progress live build with fixes and fea­tures as they grad­u­ally fig­ure out the rules of their game.

The de­vel­op­ment pace of Vane (p42) has been sim­i­larly de­layed: this time, by de­bates about bal­anc­ing mys­tery with plain old ac­ces­si­bil­ity. Its now-sole Team Ico alum­nus must be hav­ing flash­backs to his The Last

Guardian days; in­deed, the other ex­pa­tri­ate has left since the game’s an­nounce­ment back in 2014, cit­ing its slow progress. But an­other bird-based project has re­cently shot to the top of our wish­list. The win­some Un­ti­tled Goose

Game (p52) is shap­ing up to be a riot – hardly a sur­prise from the stu­dio who gave us silly body-hor­ror sports game Push Me Pull You. Now here’s a stu­dio that ab­so­lutely won’t be rushed: when pressed, the dev team wouldn’t even give us a proper ti­tle.

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