For all the mechanical tweaks to the Souls template, it’s in the story that Code Vein’s developers feel they can make the greatest departure from the FromSoft formula. “We are good at storytelling and character building,” game director Hiroshi Yoshimura says. “We’re confident we can create something more [than just a
Souls homage].” Again, the Buddy system has a vital role to play. You’re given the choice of which pal you take into battle, and the more time you spend with them, the stronger the bond between you. That, if nothing else, should give even greater impetus for repeat playthroughs in a genre in which replayability has an irresistible allure.