Blood brothers


For all the me­chan­i­cal tweaks to the Souls tem­plate, it’s in the story that Code Vein’s de­vel­op­ers feel they can make the great­est de­par­ture from the FromSoft for­mula. “We are good at sto­ry­telling and char­ac­ter build­ing,” game di­rec­tor Hiroshi Yoshimura says. “We’re con­fi­dent we can cre­ate some­thing more [than just a

Souls homage].” Again, the Buddy sys­tem has a vi­tal role to play. You’re given the choice of which pal you take into bat­tle, and the more time you spend with them, the stronger the bond be­tween you. That, if noth­ing else, should give even greater im­pe­tus for re­peat playthroughs in a genre in which re­playa­bil­ity has an ir­re­sistible al­lure.

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