Bend it like Ben­tham


Finji has de­signed the build­ing blocks that make up Over­land’s char­ac­ters care­fully to en­cour­age player at­tach­ment. All of the char­ac­ter art was re­done, Salts­man tells us: “They used to be very aus­tere, Ken­tucky Route Zero

in­spired, low-poly faces. We thought play­ers would project them­selves onto them, but it turns out that’s su­per wrong. It helps if they’re a lit­tle bit cute. We want play­ers to feel like they’re pro­tect­ing them.” But Finji doesn’t want to com­pletely dis­cour­age some util­i­tar­ian sac­ri­fices in the name of progress. A re­haul of the cur­rent gameover screen may help: “It will show 3D mod­els of ev­ery­one you met along the way, an over­view of how far you made it, and lit­tle story badges about who trav­elled the fur­thest or who’s a mur­derer.”

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