This Month On Edge

When we weren’t do­ing ev­ery­thing else, we were think­ing about stuff like this

EDGE - - SECTIONS -

The things that caught our eye dur­ing the pro­duc­tion of E313

SET-TOP BOX

Nvidia Shield TV bit.ly/new­shieldtv The launch model of Nvidia’s streamer box has become a fix­ture in more than one Edge liv­ing room, and de­spite the com­pe­ti­tion step­ping up its game (Ap­ple, for in­stance, re­cently launched a 4K ver­sion of its Ap­ple TV) the only thing to re­place our first Shield TV is our se­cond one. 4K and HDR sup­port are wel­come – though the orig­i­nal model’s re­ceived that via firmware up­date – while the li­brary of game-stream­ing ser­vice GeForce Now con­tin­ues to im­prove. The real sell­ing point is the even dinkier form fac­tor (it’s now roughly the size of a 3DS) and a re­designed re­mote con­trol which now sports high-ca­pac­ity bat­ter­ies, fix­ing the base model’s prin­ci­pal prob­lem – the blessed thing al­ways needed a charge.

WEB­SITE

Stardew Val­ley Crop Plan­ner bit.ly/crop­plan­ner The farm­ing sim’s re­cent ar­rival on Switch means there’s never been a better time to get se­ri­ous about your parsnips. This crop-plan­ning browser tool pro­vides a sim­ple way to map out your plans for your quar­terly har­vests: all you have to do is add which crop and how many of them you’ve planted to a par­tic­u­lar day in the cal­en­dar, and the tool will au­to­mat­i­cally let you know when it’s time to reap what you’ve sown. It can even cal­cu­late your to­tal ex­pen­di­ture and pro­jected earn­ings based on the kind of fer­tiliser you’ve used and how high-qual­ity your out­put is likely to be. It’s es­sen­tial for mak­ing the most of the stress­ful sum­mer berry sea­son – and handy event flags make check­ing the town no­tice­board ev­ery day a thing of the past. No more for­got­ten birthdays.

VIDEO

How To Be Better at Don­key Kong bit.ly/dkmas­ter Wes Copeland holds the Guin­ness World Record for a high score on Don­keyKong with 1,218,000 points. Here, he re­veals some sim­ple se­crets to ar­cade suc­cess. These in­clude ig­nor­ing the near­est ham­mer at the game’s start (grab­bing it trig­gers more com­pli­cated bar­rel pat­terns), and a point-press­ing tech­nique where you hop by DK’s right foot and hold the joy­stick left or right to trick the game into think­ing you’re jump­ing ob­sta­cles. By the time you’re learn­ing how to steer bar­rels into “favourable groups,” says Copeland, it be­comes “al­most like a puz­zle game”.

con­tinue

Street Fighter Zenny V: ar­cade Ar­cade Edi­tion will add the miss­ing mode. Fi­nally Hol­i­day snaps A Switch soft­ware up­date means Odyssey video clips galore DualShock tac­tics A new kid-size PS4 pad? Too late – ours are al­ready cov­ered in jam Mem­ory lane We found the Yakuza bridge in Osaka. No break­dancers, sadly

quit

Guts for garters EA closes Vis­ceral Games. Our sym­pa­thies to all af­fected Box of rocks The UK gov­ern­ment de­cides loot boxes aren’t gam­bling Im­pa­tience & time Des­tiny 2 main­te­nance al­ways hap­pens just as we fin­ish work Blog­ger off Thou shalt not covet thy neigh­bour’s Odyssey code, Forbes

WEB GAME

Paper­clips bit.ly/play­pa­per­clips There’s some­thing about mak­ing num­bers tick up that tick­les the brain’s plea­sure cen­tre – which is ex­actly what Drop7 de­signer Frank Lantz’s Paper­clips is all about. You play an AI with a sole pur­pose: to make and sell paper­clips. At first, you sim­ply click to cre­ate clips from pur­chased wire. Next, auto-clip­pers ar­rive. Mar­ket­ing fol­lows. Stock mar­ket in­vest­ments, quan­tum com­put­ing, hypn­odrones and poetry become in­volved, as your cease­less quest for more clips sends you spi­ralling into ma­chine learn­ing and world dom­i­na­tion. There are a few me­chan­i­cal blips – it’s easy to get stuck with­out enough mem­ory for op­er­a­tions, slow­ing progress – but Paper­clips is one of the most cre­ative click­ers around, a glee­fully ma­nip­u­la­tive set of sys­tems with a sur­pris­ingly com­plex tale to tell.

TWEETS

This ‘death of AAA sin­gle-player’ talk ig­nores Per­sona/Nier/RE7 etc. It’s like last gen’s strug­gles taught JP stu­dios to work sus­tain­ably. Jeremy Par­ish @game­spite Cre­ator, Retro­nauts podcast

Even when I fi­nally tri­umph over a boss I thought I’d never beat after dozens of at­tempts, Cup­head ca­su­ally back­hands me with “D+.” Bru­tal. Chris Remo @chris­remo De­signer/com­poser, Campo Santo

Neogaf is a great re­minder of how frag­ile a con­ver­sa­tion is. I hope it’s not true – but for the al­leged vic­tims, not the al­leged per­pe­tra­tors. Lots of good peo­ple posted there and ap­par­ently a cou­ple of bad ones. Frank O’Con­nor @fran­klez Fran­chise de­vel­op­ment di­rec­tor, Halo

Week­ends are great be­cause I can stay up too late mak­ing friends. Good friends. Orc friends. I’m play­ing Shad­owOfWar by my­self. Emily Grace Buck­shot @emily­buck­shot Nar­ra­tive de­signer, Tell­tale Games

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.