Space Fox’s introspective adventure blends colours, emotions and realities to show us that life’s defined by shades of grey
Art is a healing process. Lona: Realm Of Colors is a point-and-click puzzle adventure centred around this idea: its Iranian heroine paints her troubles into watercolour playgrounds. “The art is influenced by both eastern and western styles,” says Amir Erfami, creative director. “Lona’s design and the colourful, vast environments are inspired by the east. But many techniques we use are those of contemporary western digital artists such as Raphael Lacoste.”
Each level in the game has two sides: ‘dark’ and ’chaotic’. You swap between them to solve puzzles and bring balance to Lona’s heart. “Even if we are happy about something, it doesn’t necessarily make our lives ‘light’,” Erfami says. “Like a white cat, one moment it looks cute, but the next it can break something! We try to represent that the opposite of darkness isn’t always light using Lona’s companions.”
Ms Schmidt the cat rules the chaotic side, which is “a symphony of surrealism in form and subject”, Erfami says, while Mr Ruppel the crow watches over the realistically drawn, cold-coloured dark side. Lona herself represents someone in particular: the game’s concept artist, Taraneh Karimi. “The similarities are not by chance: a girl struggling with life in Iran and trying to create something beautiful to convert her difficulties into productivity.” The game has been Kickstarted and is due next August, when you can step into Lona’s multifaceted world on PC and Mac.