SO­PHIS­TI­CATED PAL­ETTE

Space Fox’s in­tro­spec­tive ad­ven­ture blends colours, emo­tions and re­al­i­ties to show us that life’s de­fined by shades of grey

EDGE - - KNOWLEDGE ASSASSIN’S CREED ORIGINS -

Art is a heal­ing process. Lona: Realm Of Col­ors is a point-and-click puz­zle ad­ven­ture cen­tred around this idea: its Ira­nian hero­ine paints her trou­bles into water­colour play­grounds. “The art is in­flu­enced by both eastern and west­ern styles,” says Amir Er­fami, cre­ative di­rec­tor. “Lona’s de­sign and the colour­ful, vast en­vi­ron­ments are in­spired by the east. But many tech­niques we use are those of con­tem­po­rary west­ern dig­i­tal artists such as Raphael La­coste.”

Each level in the game has two sides: ‘dark’ and ’chaotic’. You swap be­tween them to solve puz­zles and bring bal­ance to Lona’s heart. “Even if we are happy about some­thing, it doesn’t nec­es­sar­ily make our lives ‘light’,” Er­fami says. “Like a white cat, one mo­ment it looks cute, but the next it can break some­thing! We try to rep­re­sent that the op­po­site of dark­ness isn’t al­ways light us­ing Lona’s com­pan­ions.”

Ms Sch­midt the cat rules the chaotic side, which is “a sym­phony of sur­re­al­ism in form and sub­ject”, Er­fami says, while Mr Rup­pel the crow watches over the real­is­ti­cally drawn, cold-coloured dark side. Lona her­self rep­re­sents some­one in par­tic­u­lar: the game’s con­cept artist, Taraneh Karimi. “The sim­i­lar­i­ties are not by chance: a girl strug­gling with life in Iran and try­ing to cre­ate some­thing beau­ti­ful to con­vert her dif­fi­cul­ties into pro­duc­tiv­ity.” The game has been Kick­started and is due next Au­gust, when you can step into Lona’s mul­ti­fac­eted world on PC and Mac.

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