The grid puzzles that you must com­plete in or­der to ac­ti­vate a me­mento are sim­ple at first, ask­ing that you match three of a kind on a 4x4 grid. Yet things grow steadily more com­plex. Red block­ers ap­pear that pre­vent you from mov­ing a cer­tain row or col­umn; junc­tions change a tile’s ex­pected route; other haz­ards can cause blocks to dis­ap­pear en­tirely from view. They’re a lit­tle ob­tuse by game’s end, but won’t halt your progress for long, the small board size mean­ing that, if a so­lu­tion can’t be found, it can at least be fudged.

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