Dreams will in­evitably spill out from the con­fines that have been set for it. Healey and the team were adamant that ev­ery­thing could be done in Dreams us­ing just a DualShock and one’s imag­i­na­tion, so as not to alien­ate play­ers who worry that they haven’t got all the gear. But it is also com­pat­i­ble with PlayS­ta­tion Move, of which Et­touney is an avid fan. “I am the Move,” he says. “To just change gear like that, fast, this is re­ally the credit of the in­put de­vice. It just makes you try.” PSVR is al­ready func­tional, al­though it won’t be a day-one fea­ture – and the same goes for 3D prin­ter sup­port. And while Me­dia Molecule is de­ter­mined not to of­fer al­ter­na­tive in­put de­vices as a crutch for mu­sic cre­ation, there is al­ready MIDI sup­port via Open Sound Con­trol in Dreams. “At the mo­ment it’s not planned for re­lease,” Evans says, “But if there is in­ter­est, I des­per­ately want to re­lease it. It’s fuck­ing cool.”

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