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EDGE - - DISPATCHES DIALOGUE - Bruce Kouss­aba

My name is Bruce, and I am a se­nior high­school stu­dent and a new reader of

Edge. Be­cause I am new to this mag­a­zine, I thought it would be a good idea to catch up on re­cently re­leased is­sues, so I picked up a copy of E314, which hap­pens to fea­ture an ar­ti­cle cel­e­brat­ing the 30th an­niver­sary of Fi­nal Fan­tasy, the world-fa­mous RPG se­ries that has had a spe­cial place in my heart for many years.

I found the whole ar­ti­cle in­cred­i­bly en­dear­ing be­cause a few of my friends and I have made plans to form a videogame stu­dio (which we have called LilBlueNest) and are in the early stage of de­vel­op­ing an RPG of our own. To hear how in­dus­try leg­ends talk about their hard­ships and strug­gles to cre­ate some­thing they’re pas­sion­ate about is mo­ti­vat­ing for a young team like mine. Whether this dream project my friends and I are work­ing on will lead to some­thing fruit­ful or not rests com­pletely on how much en­ergy we put in, but read­ing this ar­ti­cle has given us a bit more strength and courage to pur­sue this project.

The game in­dus­try has gone through many changes in the past three decades, but the same love of games is there, if not stronger than ever. I might be sound­ing like an ex­treme green­horn right now, but I’d like to be­lieve that so did Sak­aguchi when work­ing on the orig­i­nal Fi­nal Fan­tasy. Af­ter all, amaz­ing things can come from a se­ries with 15 en­tries, or an in­die stu­dio mak­ing its first step. From leg­ends to novices, we all just want to make games.

Sak­aguchi’s story in­spired us, too – and also made us feel a lit­tle bet­ter about the ram­shackle con­di­tions un­der which this fine tome is some­how made every four weeks. En­joy your PS Plus sub­scrip­tion.

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