It’s been hinted at before, and Media Molecule is reluctant to go into the particulars, but if you make your masterpiece in
Dreams and decide you’d quite like to sell it, there’s a chance you might be able to in future. “What I will say is that technically, the whole thing has been constructed in a way that things can be exported,” Healey says. “Potentially, in future, some people could use this to make a PSN game, for example. That’s not something we’re really talking about at the beginning – but it’s one of the long-term goals, in my mind. The problem that arises is making sure that everybody that actually contributed to the game you’ve made gets credited properly, so there are some sticky areas to tackle there.” Hopefully, Dreams’ in-built genealogy system, which tags creations with PSN IDs, will go some way to addressing the issue – although we imagine the game’s EULA will be a beauty nonetheless.