The royal we


Al­though pri­mar­ily a tra­di­tional solo ad­ven­ture with its eyes trained on Evan,

Ni No Kuni II fos­ters a wider sense of scale through King­dom mode. The aim here is to ex­pand Evan’s cas­tle and the sur­round­ing ter­ri­tory, find­ing spe­cial­ists to em­ploy in spe­cific ar­eas by com­plet­ing sid­e­quests – a smith for your forge who’ll en­able com­bat buffs, a ship-builder for naval ad­van­tage, and so on – all grad­u­ally build­ing a com­mu­nity. With­out it, be­ing king of the Cat tribe might feel like a weight­less ac­co­lade. But with a so­cioe­co­nomic sys­tem func­tion­ing be­neath Evan, the sense of pro­gres­sion usu­ally con­veyed ex­clu­sively by sharper and more en­chanted swords is al­lowed to per­me­ate deeper.

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