Lost Sphear’s de­fault dif­fi­culty is easy­go­ing, but it’s not shy of pulling out the cheap­est tricks in the JRPG hand­book. Bosses will sud­denly re­vive when your skill points are de­pleted, and you’re some­times forced you to use benched party mem­bers whose weapons and ar­mour mightn’t have been up­graded for hours. One crea­ture proves ca­pa­ble of in­flict­ing sev­eral kinds of sta­tus ef­fect, while re­gen­er­at­ing health every turn; it also tem­po­rar­ily trans­forms into the char­ac­ters you’re us­ing, so if you at­tack at this time you’ll only harm your­self. Re­duce its HP past a cer­tain point and it’ll au­to­mat­i­cally re­cover a huge chunk of it. Oh, and you’re forced to do all this with a party of two. It’s more an­noy­ing than dif­fi­cult, re­ally, but de­mand­ing spe­cific tac­tics is silly when the free­dom you’re nor­mally af­forded is one of the game’s strengths.

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