SPHEAR AND LOATHING
Lost Sphear’s default difficulty is easygoing, but it’s not shy of pulling out the cheapest tricks in the JRPG handbook. Bosses will suddenly revive when your skill points are depleted, and you’re sometimes forced you to use benched party members whose weapons and armour mightn’t have been upgraded for hours. One creature proves capable of inflicting several kinds of status effect, while regenerating health every turn; it also temporarily transforms into the characters you’re using, so if you attack at this time you’ll only harm yourself. Reduce its HP past a certain point and it’ll automatically recover a huge chunk of it. Oh, and you’re forced to do all this with a party of two. It’s more annoying than difficult, really, but demanding specific tactics is silly when the freedom you’re normally afforded is one of the game’s strengths.