This Month On Edge

The things that caught our eye dur­ing the pro­duc­tion of E316



Kei­ichi Tanaka’s Den-fami Nico we­b­comics­comics

Videogame and manga artist Kei­ichi Tanaka has an in­ge­nious method of pre­sent­ing his sto­ries about, and in­ter­views with, game de­sign­ers: comic strips. From one on “the in­valu­able soul of Zoids”, an­other on Yakuza’s un­likely in­cep­tion, and the mov­ing se­ries on Mother, each tale is richly il­lu­mi­nated via Tanaka’s pen­cils. De­vel­op­ers’ child­hood anec­dotes are charm­ingly re­alised: so too are Tanaka’s own re­ac­tions and in­ter­jec­tions, lend­ing con­ver­sa­tions depth and re­al­ism. Vis­ual rep­re­sen­ta­tions of analo­gies en­ter­tain most – a de­pic­tion of Mother cre­ator Shige­sato Itoi as a salted snail is not to be missed – but Tanaka’s comics go be­yond mere di­ver­sion, pro­vid­ing a uniquely in­ti­mate glimpse into games cre­ators. Now, if only we could get him in Edge.


Res­i­dent Evil 7 Speedrun­si7run

This was the stand­out speedrun of AGDQ 2018, and makes for the per­fect rec­om­men­da­tion to those who are yet to have been bit­ten by the game-break­ing bug. Run­ner Car­cino­gen (and his sup­port­ive couch) are in­for­ma­tive and en­ter­tain­ing, dish­ing out facts about Res­i­dent Evil 7’ s se­cret skips, menu op­ti­mi­sa­tions and even its Louisiana set­ting while mug­ging for the cam­era. But the un­pre­dictable hor­ror game it­self is the real star: some suit­ably malev­o­lent RNG and mon­ster spawns en­sure our host is kept on very real, very funny ten­ter­hooks at every turn.



And so it be­gins – con­tin­ues, re­ally, given how the likes of Fort­nite and Pal­adins are mer­rily rid­ing the Bat­tle­ground hype train to Profit City. Sur­, how­ever, won’t cost you a penny, and its take on bat­tle royale shoot­ing is marginally more orig­i­nal, of­fer­ing a top-down 2D per­spec­tive. Loot, ex­plo­sive bar­rels, mul­ti­player duelling and an en­clos­ing cir­cle of death: it’s all here, al­beit sim­pli­fied, guns lit­tle more than sticks and pro­tec­tive hel­mets coloured discs. The 2D so­lu­tion to scopes seems in­ge­nious at first, as you scroll the mouse wheel to zoom your view in and out, but be­comes ir­ri­tat­ing af­ter a few in­stances of be­ing shot by some­one off­screen who’s bagged a 4x. But rounds are fast, camp­ing is rare, and with a ‘squads’ up­date on the way, this is a sure­fire chicken din­ner.


Razer Project Linda­jectlinda

Razer loves a con­cept piece (re­mem­ber the gam­ing lap­top with three fold-out mon­i­tors?) but this year’s CES of­fer­ing may be worth se­ri­ous in­vest­ment. Project Linda is a lap­top-shaped dock for the Razer Phone (see E314): place the hand­set in the gap where you’d usu­ally find a track­pad, press a key, and a USB-C con­nec­tor locks it in place, pow­er­ing the lap­top and charg­ing the phone. Project Linda’s 120Hz, 13.3-inch Quad HD touch­screen dis­play runs games beau­ti­fully, while the phone dis­plays menus and min­imaps. A Razer Phone is re­quired but with some smart pric­ing, the con­ve­nience of an­other hy­brid de­vice might sway a few Switch be­liev­ers. be­liev­ers

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