It­suno’s ac­knowl­edge­ment of the fine line be­tween crazy and ridicu­lous when it comes to Devil

MayCry’s com­bat in­vites an ob­vi­ous ques­tion. If a bi­sected mo­tor­bike is deemed ac­cept­able, just how daft does some­thing have to be to be con­signed to the cut­ting-room floor? Aban­doned con­cepts in­clude a weapon Dante could fig­ure-skate with (“All the ideas we’ve had were too ridicu­lous, though that isn’t to say we won’t find a way of im­ple­ment­ing it some­where down the line”) and one mod­elled on the rib­bons used in rhyth­mic gym­nas­tics. It­suno has long wanted to build on the Ne­van, a gui­tar-like weapon Dante used in DMC3. “It’s so hard to do in a cool way.” A char­ac­ter in It­suno’s fight­ing game Ri­val Schools was a vi­olin­ist, so there’s cer­tainly prece­dent – though his dream of a sax­o­phone weapon seems im­pos­si­ble in a game set to wail­ing metal. “If any­one’s got any ideas,” he says, “please let me know on Twit­ter.”

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.