The intimacy of VR is well-suited to the RPG genre, it turns out. “A successful RPG often gives you the sense of closeness to your character,” Ge says.
Nostos’ inventory system is an excellent interpretation of this: you access weapons, tools, crafting and building blueprints via a menu wheel situated on the back of your in-game hand. You select a sword or and axe to summon the object, then hang it on your belt once you’re done. “Being able to look down at your wrist computer, instead of going to a separate screen, or returning a weapon to your inventory by ‘holstering’ it – that’s a different feeling and it’s interesting to play with,” Ge says.
It’s a very neat bit of design indeed, managing to feel as natural as it looks sci-fi. By the end of the demo, we feel as if we know our inventory like the back of… well, you know.